Level 2: Stamina - PrfShf- EndMod(A), PrfShf- End%(48)Ĭan you share your claws/fire build, please? I have a claws/fire brute I leveled up to 50, but I can't quite figure out how best to use him. Level 2: Health - Pnc- Heal/+End(A), Mrc- Rcvry+(48) Level 49: Vengeance - LucoftheG- Def/Rchg+(A) Level 47: Sweeping Cross - SprUnrFur- Dmg/Rchg(A), SprUnrFur- Acc/Dmg/Rchg(48), SprUnrFur- Dmg/EndRdx/Rchg(50), SprUnrFur- Acc/Dmg/EndRdx/Rchg(50), FuroftheG- ResDeb%(50) Level 41: Electrifying Fences - SprFrzBls- Acc/Dmg(A), SprFrzBls- Dmg/EndRdx(42), SprFrzBls- Acc/Dmg/EndRdx(43), SprFrzBls- Acc/Dmg/Rchg(43), SprFrzBls- Dmg/EndRdx/Acc/Rchg(43), SprFrzBls- Rchg/ImmobProc(45) Level 35: Fiery Embrace - RechRdx -I(A), RechRdx -I(42) Level 32: Spinning Strike - SprBrtFur- Acc/Dmg/Rchg(A), SprBrtFur- Acc/Dmg(39), SprBrtFur- Dmg/EndRdx/Rchg(40), SprBrtFur- Acc/Dmg/EndRdx/Rchg(40), SprBrtFur- Rech/Fury(40), FrcFdb- Rechg%(42) Level 30: Hasten - RechRdx -I(A), RechRdx -I(39) Level 26: Combat Jumping - LucoftheG- Def(A), LucoftheG- Def/Rchg+(36) Level 24: Maneuvers - LucoftheG- Def(A), LucoftheG- Def/Rchg+(36) Level 22: Consume - MckBrt- Taunt(A), MckBrt- Taunt/Rchg(33), MckBrt- Taunt/Rchg/Rng(33), MckBrt- Acc/Rchg(34), MckBrt- Taunt/Rng(34), MckBrt- Rchg(34) Level 20: Weave - LucoftheG- Def(A), LucoftheG- Def/Rchg+(33) Level 18: Combat Readiness - AdjTrg- ToHit/Rchg(A), AdjTrg- ToHit/EndRdx/Rchg(29), AdjTrg- EndRdx/Rchg(31), AdjTrg- ToHit/EndRdx(31), AdjTrg- Rchg(31) Level 16: Plasma Shield - Ags- ResDam(A), Ags- ResDam/EndRdx(27), Ags- ResDam/EndRdx/Rchg(29) Level 12: Taunt - MckBrt- Taunt(A), MckBrt- Taunt/Rchg(23), MckBrt- Taunt/Rchg/Rng(23), MckBrt- Acc/Rchg(25), MckBrt- Taunt/Rng(25), MckBrt- Rchg(27) Level 10: Temperature Protection - Ags- ResDam(A), Ags- ResDam/EndRdx(21), Ags- ResDam/EndRdx/Rchg(21) Level 8: Boxing - AbsAmz- Stun(A), AbsAmz- Stun/Rchg(17), AbsAmz- Acc/Stun/Rchg(17), AbsAmz- Acc/Rchg(19), AbsAmz- EndRdx/Stun(19) Level 6: Super Speed - BlsoftheZ- ResKB(A) Level 4: Healing Flames - Prv- Heal(A), Prv- Heal/EndRdx(11), Prv- EndRdx/Rchg(13), Prv- Heal/Rchg(13), Prv- Heal/Rchg/EndRdx(15), Prv- Absorb%(15) Level 2: Blazing Aura - SprAvl- Acc/Dmg(A), SprAvl- Dmg/EndRdx(7), SprAvl- Acc/Dmg/EndRdx(7), SprAvl- Acc/Dmg/Rchg(9), SprAvl- Acc/Dmg/EndRdx/Rchg(9), SprAvl- Rchg/KDProc(11) Level 1: Fire Shield - Ags- ResDam(A), Ags- ResDam/EndRdx(3), Ags- ResDam/EndRdx/Rchg(5), GldArm- 3defTpProc(5) Level 1: Heavy Blow - SprUnrFur- Acc/Dmg(A), SprUnrFur- Rchg/+Regen/+End(3) Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 If anyone has suggestions for improvement, I'd appreciate it. As well as the places in the story campaign where you can find them, meaning you won’t have to waste Scout pulls trying to find them.I came up with this build by tweaking one of my existing fire builds for street justice. And we’ve made a list of all of them right here. You’re going to need specific characters to unlock parts of the Battle Road though. There are loads of different game modes in Dragon Quest Tact, and playing them all is the best way to stack up the currency and loot you need to succeed.
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